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#include <common.h>
#include <float.h>
void *quantize_block(void *arguments) {
// 1. find absmax in block
// 2. divide input value by absmax to normalize into [-1.0, 1.0]
// 3. do binary search to find the closest value
// 4. check minimal distance
// 5. store index
struct quantize_block_args *args = (quantize_block_args *) arguments;
// 1. find absmax in block
float absmax_block = -FLT_MAX;
for (long long i = args->block_idx; i < args->block_end; i++)
absmax_block = fmax(absmax_block, fabs(args->A[i]));
args->absmax[args->block_idx / args->blocksize] = absmax_block;
for (long long i = args->block_idx; i < args->block_end; i++) {
// 2. divide input value by absmax to normalize into [-1.0, 1.0]
// 3. do binary search to find the closest value
float normed_value = args->A[i] / absmax_block;
long long idx = args->bin_searcher->scalar(normed_value);
// 4. check minimal distance
// The binary search returns always the value to the left, which might not be the closest value
if (idx < 255) {
float dist_left = fabs(normed_value - (args->code[idx]));
float dist_right = fabs(normed_value - (args->code[idx + 1]));
if (dist_right < dist_left) { idx += 1; }
}
// 5. store index
args->out[i] = (unsigned char) idx;
}
return NULL;
}
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