1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
#pragma once
#include "Type.h"
#include <algorithm>
namespace BinSearch {
template <InstrSet I, typename T, Algos A, bool L=false, bool R=false>
struct BinAlgo : Details::BinAlgoBase<I,T,A>
{
typedef Details::BinAlgoBase<I,T,A> base_t;
BinAlgo(const T* px, const uint32 n) : base_t(px, n), x0(px[0]), xN(px[n-1]), N(n) {}
BinAlgo(const T* px, const uint32 n, const typename base_t::Data& d) : base_t(d), x0(px[0]), xN(px[n-1]), N(n) {}
FORCE_INLINE
uint32 scalar(T z) const
{
if (!L || z >= x0)
if (!R || z < xN)
return base_t::scalar(z);
else
return N;
else
return std::numeric_limits<uint32>::max();
}
FORCE_INLINE
void vectorial(uint32 *pr, const T *pz, uint32 n) const
{
if (!L && !R) {
Details::Loop<T,base_t>::loop(*this, pr, pz, n);
}
else {
const uint32 nElem = base_t::nElem;
const uint32 idealbufsize = 256;
const uint32 bufsize = nElem * (idealbufsize / nElem + ((idealbufsize % nElem) ? 1 : 0));
T databuf[bufsize];
uint32 resbuf[bufsize];
uint32 indexbuf[bufsize];
uint32 *prend = pr + n;
while(pr != prend) {
uint32 cnt = 0;
uint32 niter = std::min(bufsize, (uint32)std::distance(pr,prend));
for (uint32 j = 0; j < niter; ++j) {
T z = pz[j];
// FIXME: use SSE2?
if (!L || z >= x0)
if (!R || z < xN) {
databuf[cnt] = z;
indexbuf[cnt] = j;
++cnt;
}
else
pr[j] = N;
else
pr[j] = std::numeric_limits<uint32>::max();
}
// FIXME: merge these two loops
Details::Loop<T,base_t>::loop(*this, resbuf, databuf, cnt);
for (uint32 j = 0; j < cnt; ++j)
pr[indexbuf[j]] = resbuf[j];
pr += niter;
pz += niter;
}
}
}
Details::CondData<T,L> x0;
Details::CondData<T,R> xN;
Details::CondData<uint32,R> N;
};
} // namespace BinSearch
|