--- title: Dragons Biz Plan --- Mission: to minimize developer inefficiencies. # Problem Tech debt is a costly liability for medium-to-large developer teams. It's also mostly hidden: the only people that can identify tech debt are the ones tasked with fixing it, and by that time it is too late. # Value proposition Dragons.dev makes tech debt explicit, by identifying it, quantifying it, and making it visible even for managers that are not familiar with the codebase. This way, it can be mitigated and managed before it becomes a problem. # Growth plan ## Unicorn requirements Let's assume a 7x valuation multiple. If each user brings in $500/yr of revenue, then, if we want to be valued at $1B, we need around 285k users. - $1B / 7 = $142,857,142.86 revenue per year - $143M / 500 = 285,715 active users per year According to [Slashdata][], there were 13M software developers in 2019. Therefore, a 1B valuation would require capturing 285k / 13M = 2.1% of the total market. [Slashdata]: https://slashdata-website-cms.s3.amazonaws.com/sample_reports/EiWEyM5bfZe1Kug_.pdf Of course we would not start with the total market, rather we would plan to grow out of a niche market to begin with. But this is a good estimate of the upper target. ### Sales penetration To get into the market, we'll have to sell on a team-by-team or company-by-company basis. It does not make sense for an individual developer to use Dragons.dev anyway. The size of each "sale" then is highly variable, because team and company sizes vary, so modeling sales penetration on a discrete axis is not likely to work. Instead, a continuous exponential function can be used. Lets say after 10 years we want to be a unicorn with 285,715 users, to get there exponentially: 10 = log_x(285715) Solve for x: 10 = log(285715)/log(x) x = 3.5123 For an arbitrary year: n = 3.5123^x where x is the year and n is the number of users. This means we need to be growing at a rate of 3.5123x per year. If we explicitly lay out the user growth on a 10-year timeline, we get something like this: | year | users needed | revenue | | ---- | ------------ | ----------- | | 1 | 4 | 2,000 | | 2 | 13 | 6,500 | | 3 | 44 | 22,000 | | 4 | 153 | 76,500 | | 5 | 535 | 267,500 | | 6 | 1,878 | 939,000 | | 7 | 6,594 | 3,297,000 | | 8 | 23,160 | 11,580,000 | | 9 | 81,344 | 40,672,000 | | 10 | 285,704 | 142,852,000 | ## Support requirements In order to support 285k users, what would we need? ### Tech infra Each team is probably 10-30 users, and they will be pushing code probably 10x per day. So lets assume with 285k users there will be 285k analyses submitted to our servers every day. If they are mostly US-based, then let's say the time of peak submissions will be between 9am EST and 9pm PDT, or about 15h total. The submissions won't be evenly distributed, but lets just assume they are. This comes out to: - 19,048 submissions per hour, or - 318 submissions per minute Our existing codebase can probably handle this if run on dedicated hardware in a colo, but as we grow we can do load testing to ensure we are ready, and upgrade subcomponents of the codebase as needed. ### Customer support How many customers can one support staff person handle? 100? 1000? In order to be profitable, one support staff person would need to cost less than the number of customers they can handle. So if we pay a support person $100k per year, then they must handle 100000/500 = 200 customers _at least_. Ideally it would be closer to 5x that amount, or 1000 customers, so we have room in the budget for engineering and other things. So lets assume one support person must handle between 800-1000 customers, that means to support 285k users we would need between 285-356 customer support people. That seems like a lot. Of course the load on support can be minimized at the product design stage, where errors are automatically handled or guarded against to begin with. And this only identifies the upper limit of how many support people we could need; ideally, we would minimize this number as we grow through management techniques, automation, creation of a self-service knowledge base, and so on.